End-To-End Application
A complete product design solution improving how adult league teams manage rosters, attendance, communication, and game logistics.
End-To-End Application
A complete product design solution improving how adult league teams manage rosters, attendance, communication, and game logistics.
End-To-End Application
A complete product design solution improving how adult league teams manage rosters, attendance, communication, and game logistics.
TEAM

Time
2.5 Months
My role
Sole Designer & Researcher
KEY SKILLS
Branding
Research
UX/UI
Testing
TEAM

Time
2.5 Months
My role
Sole Designer & Researcher
KEY SKILLS
Branding
Research
UX/UI
Testing
TEAM

Time
2.5 Months
My role
Sole Designer & Researcher
KEY SKILLS
Branding
Research
UX/UI
Testing
overview
Streamlined team management
Streamlined team management
Most apps for adult league sports help manage rosters and attendance but fail to offer a seamless, accessible experience. This project explores the adult league hockey landscape to uncover key challenges and design an app that simplifies team management and enhances the player experience.
Discovery
Understanding the problems
Managing adult league teams often means juggling group chats, emails, spreadsheets, and outdated apps, leading to confusion and missed games. Solving this helps make organizing and playing more reliable and enjoyable.
User Interviews
Interviews Conducted
5
Demographics
2 Females & 3 Males
Method
Redorded Zoom Call
Key Insights from User Research
Poor Communication
Users rely on either email or text chains to communicate, which can get overwhelming.
"For attendance, we used both email & group chats. Email is easier to track, but less immediate. Text chain, however, is quicker to get responses, but can get off topic quickly leading to some confusion."
Simple & Intuitive
Users stressed the need for a simple & intuitive design, as most others are cluttered & hard to use.
"I’m juggling work, family, and team responsibilities. I need a clean, intuitive design that helps me manage our adult league team efficiently, not something that adds more steps.”
Organizational Tools
Users, primarily those managing teams, need the ability to clearly organize & manage their teams to get ready for gameday.
"Getting a team ready for gameday is a lot. I need tools that help me organize everything without the chaos."
Competitive Analysis
Drawing from user interviews, I identified key pain points and needs in how players and managers organize their teams. I then conducted a competitor analysis to see how current apps handle these issues and where opportunities for improvement exist.
Poor Navigation
Poor navigation and unclear information architecture make it hard for managers to find key features like rosters, schedules, and attendance. When actions are buried or inconsistent, even simple tasks become frustrating.
Overwhelming Interfaces
Cluttered layouts and scattered features make adult league apps difficult to use. Busy managers face friction when handling rosters, attendance, schedules, and subs.


Affinity Mapping
I created an affinity map to organize all the insights from user research into clear themes. This helped reveal consistent pain points and patterns, allowing me to focus the problem statement and prioritize features based on real user needs rather than assumptions.

DEFINITION
Problem Statement
Team manager organization methods are outdated, inefficient & not reliable.
The team managers I interviewed primarily rely on email and text message chains to coordinate with their players. While these methods can accomplish the basics, they are often inefficient, unreliable, and feel outdated. Group chats frequently become cluttered with off-topic chatter, making it difficult to track responses, while email is slow and not well-suited for quick communication. Additionally, these methods lack essential organizational features such as viewing the season schedule, setting up game reminders, and managing substitute players.
Persona
Based on the research, two personas were developed; however, due to project scope and time constraints, the focus was narrowed to one primary persona, Mike, the team manager. Mike is a busy professional who manages multiple adult league hockey teams in his spare time. He currently relies on email and text threads to coordinate with players, but these methods have proven inefficient. Although he has experimented with sports management apps, poor usability has consistently prevented long-term adoption.

Persona #1: Mike (Team Manager)
User Needs & Wants
Attendance Tracking
Team managers want to be able to easily see who is coming to games so they can find substitutes if needed.
Clear Communication
Team managers want to easily be able to communicate with members of the team if there are any issues.
Add New Players
Team managers want to easily be able to add new players to their roster.
Notifications
Team mangers want to be able to send notifications to the whole team at once should there be a last minute change.
IDEATION
User Flows
The user flow focuses on the team manager and outlines the key tasks needed to set up and manage a team, including creating an account, adding a team, and adding players. It highlights how the app streamlines onboarding and supports effective team management.

Drawing different concepts
Low-Fidelity Sketches
During the early design process, I ran into a creative block that made it hard to establish a clear direction. Sketching different versions of key screens helped me get ideas out of my head and onto paper, which made it easier to move forward. It also allowed me to iterate quickly and explore multiple options before narrowing down the best approach.




Early Stage Low-Fidelity Sketches
Mid-Fidelity Screens
After sketching several screen variations, I identified the strongest ideas and combined them into mid-fidelity wireframes. These helped clarify spacing, hierarchy, and overall flow in a way low-fidelity sketches couldn’t.



Frame #1: Login
Frame #2: Homepage
Frame #1: Individual Team Page
DESIGNS
Branding
For the visual identity, I aimed for a modern, polished look that felt professional yet energetic. Building the app entirely in dark mode was a key challenge, pushing me to refine my understanding of accessibility and color contrast while ensuring all text and interactive elements stayed clear and legible against dark backgrounds.
Typography
For typography, I selected Inter, a clean and highly readable font widely used in digital interfaces.
Logo
The logo was designed to be minimal and versatile & one that represents the app’s identity and maintains clarity at any size or placement.

UI Kit
To maintain consistency across the app, I created a comprehensive UI Kit & Component library. This included elements like buttons, inputs, navigation bars & toggles all designed to align with the dark theme and established color palette. Building this library not only streamlined the design process but also made it easier to ensure visual consistency and scalability as new screens or features were added. It greatly helped me maintain a cohesive look and feel throughout the app.

High-Fidelity Screens
Using the style tile and UI kit, I created high-fidelity mockups to bring the visual design to life. This stage allowed me to apply the final colors, typography, and components in context and refine spacing, alignment, and hierarchy for a cohesive, accessible interface.



Frame #1: Individual Team Page
Frame #2: Current Game Page With "Yes" For RSVP
Frame #3: Entire Team Group Chat
Tools Used
Key Features
Build Your Team
Set up new teams and manage rosters effortlessly. The streamlined flow simplifies team creation and reduces the friction of organizing players manually.
Track Attendance
Players can quickly indicate their availability, giving managers a clear view of who’s in or out. This feature helps prevent confusion and supports smoother game planning.
Game Alerts
Automated reminders and real-time updates ensure everyone stays informed. Players get timely notifications, reducing missed games and last-minute coordination issues.
Team Chat
Keep communication simple and centralized. In-app messaging lets players and managers share updates, coordinate plans, and stay connected all without juggling multiple apps.
DISCOVERY
Understanding the problems
Managing adult league teams often means juggling group chats, emails, spreadsheets, and outdated apps, leading to confusion and missed games. Solving this helps make organizing and playing more reliable and enjoyable.
User Interviews
Interviews Conducted
5
Demographics
2 Female & 3 Male
Method
Recorded Zoom Call
Key Insights from User Research
Poor Communication
Users rely on either email or text chains to communicate, which can get overwhelming.
"For attendance, we used both email & group chats. Email is easier to track, but less immediate. Text chain, however, is quicker to get responses, but can get off topic quickly leading to some confusion."
Simple & Intuitive
Users stressed the need for a simple & intuitive design, as most others are cluttered & hard to use.
"I’m juggling work, family, and team responsibilities. I need a clean, intuitive design that helps me manage our adult league team efficiently, not something that adds more steps.”
Organizational Tools
Users, primarily those managing teams, need the ability to clearly organize & manage their teams to get ready for gameday.
"Getting a team ready for gameday is a lot. I need tools that help me organize everything without the chaos."
Competitive Analysis
Drawing from user interviews, I identified key pain points and needs in how players and managers organize their teams. I then conducted a competitor analysis to see how current apps handle these issues and where opportunities for improvement exist.
Poor Navigation
Poor navigation and unclear information architecture make it hard for managers to find key features like rosters, schedules, and attendance. When actions are buried or inconsistent, even simple tasks become frustrating.
Overwhelming Interfaces
Cluttered layouts and scattered features make adult league apps difficult to use. Busy managers face friction when handling rosters, attendance, schedules, and subs.


Affinity Mapping
I created an affinity map to organize all the insights from user research into clear themes. This helped reveal consistent pain points and patterns, allowing me to focus the problem statement and prioritize features based on real user needs rather than assumptions.

Definition
Problem Statement
Team manager organization methods are outdated, inefficient & not reliable.
The team managers I interviewed primarily rely on email and text message chains to coordinate with their players. While these methods can accomplish the basics, they are often inefficient, unreliable, and feel outdated. Group chats frequently become cluttered with off-topic chatter, making it difficult to track responses, while email is slow and not well-suited for quick communication. Additionally, these methods lack essential organizational features such as viewing the season schedule, setting up game reminders, and managing substitute players.
Persona
Based on the research, two personas were developed; however, due to project scope and time constraints, the focus was narrowed to one primary persona, Mike, the team manager. Mike is a busy professional who manages multiple adult league hockey teams in his spare time. He currently relies on email and text threads to coordinate with players, but these methods have proven inefficient. Although he has experimented with sports management apps, poor usability has consistently prevented long-term adoption.

Persona #1: Mike (Team Manager)
User Needs & Wants
Attendance Tracking
Team managers want to be able to easily see who is coming to games so they can find substitutes if needed.
Clear Communication
Team managers want to easily be able to communicate with members of the team if there are any issues.
Add New Players
Team managers want to easily be able to add new players to their roster.
Notifications
Team mangers want to be able to send notifications to the whole team at once should there be a last minute change.
IDEATION
User Flows
The user flow focuses on the team manager and outlines the key tasks needed to set up and manage a team, including creating an account, adding a team, and adding players. It highlights how the app streamlines onboarding and supports effective team management.

User Flow
Low-Fidelity Sketches
During the early design process, I ran into a creative block that made it hard to establish a clear direction. Sketching different versions of key screens helped me get ideas out of my head and onto paper, which made it easier to move forward. It also allowed me to iterate quickly and explore multiple options before narrowing down the best approach.




Early Stage Low-Fidelity Sketches
Mid-Fidelity Screens
After sketching several screen variations, I identified the strongest ideas and combined them into mid-fidelity wireframes. These helped clarify spacing, hierarchy, and overall flow in a way low-fidelity sketches couldn’t.



Frame #1: Login Page | Frame #2: Homepage | Frame #3: Individual Team Page
DESIGNS
Branding
For the visual identity, I aimed for a modern, polished look that felt professional yet energetic. Building the app entirely in dark mode was a key challenge, pushing me to refine my understanding of accessibility and color contrast while ensuring all text and interactive elements stayed clear and legible against dark backgrounds.
Typography
For typography, I selected Inter, a clean and highly readable font widely used in digital interfaces.
Logo
The logo was designed to be minimal and versatile & one that represents the app’s identity and maintains clarity at any size or placement.

UI Kit
To maintain consistency across the app, I created a comprehensive UI Kit & Component library. This included elements like buttons, inputs, navigation bars & toggles all designed to align with the dark theme and established color palette. Building this library not only streamlined the design process but also made it easier to ensure visual consistency and scalability as new screens or features were added. It greatly helped me maintain a cohesive look and feel throughout the app.

High-Fidelity Screens
Using the style tile and UI kit, I created high-fidelity mockups to bring the visual design to life. This stage allowed me to apply the final colors, typography, and components in context and refine spacing, alignment, and hierarchy for a cohesive, accessible interface.



Frame #1: Individual Team Page | Frame #2: Current Game Page With "Yes" For RSVP | Frame #3: Entire Team Group Chat
Tools Used
Key Features
Build Your Team
Set up new teams and manage rosters effortlessly. The streamlined flow simplifies team creation and reduces the friction of organizing players manually.
Track Attendance
Players can quickly indicate their availability, giving managers a clear view of who’s in or out. This feature helps prevent confusion and supports smoother game planning.
Game Alerts
Automated reminders and real-time updates ensure everyone stays informed. Players get timely notifications, reducing missed games and last-minute coordination issues.
Team Chat
Keep communication simple and centralized. In-app messaging lets players and managers share updates, coordinate plans, and stay connected all without juggling multiple apps.
TESTING
Usability Testing
Usability testing was conducted through 30–45-minute moderated sessions using a high-fidelity prototype. Five participants with varying experience levels completed seven key tasks covering the app’s core features. Overall feedback was highly positive. Users found the interface clean, intuitive, and easy to navigate. The chat feature and attendance/roster pages stood out as highlights, and participants responded especially well to the dark theme design.
What Worked
100% Completion
Users were able to complete all requested tasks easily & with little assistance.
Ease Of Use
100% of users stated that they felt that the app guided them through tasks with no friction.
Visual Appeal
Users stated the app felt clean & intuitive. They also praised the color scheme.
What Didn't Work
Sign Up Button
Users had difficulty locating the Sign Up option on the homepage causing missclicks on the Login section.
Tab Bar
Users were having difficulty differentiating between the Homepage tab & the Dashboard tab.
Missing Visual Cues
Users stated that there were areas that could benefit from additional visual styling for emphasis.
Priority Revisions
After testing, I prioritized revisions that would have the biggest impact on usability. I turned user feedback into clear design updates, improving layouts, navigation, and interactions. I also refined the dark theme to meet accessibility and contrast standards, resulting in a more polished and intuitive prototype.

Before - Users had difficulty locating the Sign Up button.

After - Moved Sign Up button higher, centered & changed color of text for visual emphasis.

Before - The Dashboard label feels too similar to Home, and there aren’t enough visual cues to highlight important messages.

After - Got rid of dashboard icon to simplify navigation & added "Captain" tag to show emphasis on messages sent by manager.
DISCOVERY
Understanding the problems
Managing adult league teams often means juggling group chats, emails, spreadsheets, and outdated apps, leading to confusion and missed games. Solving this helps make organizing and playing more reliable and enjoyable.
User Interviews
Interviews Conducted
5
Interviews Conducted
5
Demographics
2 Female & 3 Male
Demographics
2 Female & 3 Male
Method
Recorded Zoom Call
Method
Recorded Zoom Call
Key Insights from User Research
Poor Communication
Users rely on either email or text chains to communicate, which can get overwhelming.
"For attendance, we used both email & group chats. Email is easier to track, but less immediate. Text chain, however, is quicker to get responses, but can get off topic quickly leading to some confusion."
Poor Communication
Users rely on either email or text chains to communicate, which can get overwhelming.
"For attendance, we used both email & group chats. Email is easier to track, but less immediate. Text chain, however, is quicker to get responses, but can get off topic quickly leading to some confusion."
Simple & Intuitive
Users stressed the need for a simple & intuitive design, as most others are cluttered & hard to use.
"I’m juggling work, family, and team responsibilities. I need a clean, intuitive design that helps me manage our adult league team efficiently, not something that adds more steps.”
Simple & Intuitive
Users stressed the need for a simple & intuitive design, as most others are cluttered & hard to use.
"I’m juggling work, family, and team responsibilities. I need a clean, intuitive design that helps me manage our adult league team efficiently, not something that adds more steps.”
Organizational Tools
Users, primarily those managing teams, need the ability to clearly organize & manage their teams to get ready for gameday.
"Getting a team ready for gameday is a lot. I need tools that help me organize everything without the chaos."
Organizational Tools
Users, primarily those managing teams, need the ability to clearly organize & manage their teams to get ready for gameday.
"Getting a team ready for gameday is a lot. I need tools that help me organize everything without the chaos."
Competitive Analysis
Drawing from user interviews, I identified key pain points and needs in how players and managers organize their teams. I then conducted a competitor analysis to see how current apps handle these issues and where opportunities for improvement exist.
Poor Navigation
Poor navigation and unclear information architecture make it hard for managers to find key features like rosters, schedules, and attendance. When actions are buried or inconsistent, even simple tasks become frustrating.
Overwhelming Interfaces
Cluttered layouts and scattered features make adult league apps difficult to use. Busy managers face friction when handling rosters, attendance, schedules, and subs.




Affinity Mapping
I created an affinity map to organize all the insights from user research into clear themes. This helped reveal consistent pain points and patterns, allowing me to focus the problem statement and prioritize features based on real user needs rather than assumptions.


DEFINITION
Problem Statement
Team manager organization methods are outdated, inefficient & not reliable.
The team managers I interviewed primarily rely on email and text message chains to coordinate with their players. While these methods can accomplish the basics, they are often inefficient, unreliable, and feel outdated. Group chats frequently become cluttered with off-topic chatter, making it difficult to track responses, while email is slow and not well-suited for quick communication. Additionally, these methods lack essential organizational features such as viewing the season schedule, setting up game reminders, and managing substitute players.
Persona
Based on the research, two personas were developed; however, due to project scope and time constraints, the focus was narrowed to one primary persona, Mike, the team manager. Mike is a busy professional who manages multiple adult league hockey teams in his spare time. He currently relies on email and text threads to coordinate with players, but these methods have proven inefficient. Although he has experimented with sports management apps, poor usability has consistently prevented long-term adoption.


Persona #1: Mike (Team Manager)
User Needs & Wants
Attendance Tracking
Team managers want to be able to easily see who is coming to games so they can find substitutes if needed.
Attendance Tracking
Team managers want to be able to easily see who is coming to games so they can find substitutes if needed.
Clear Communication
Team managers want to easily be able to communicate with members of the team if there are any issues.
Clear Communication
Team managers want to easily be able to communicate with members of the team if there are any issues.
Add New Players
Team managers want to easily be able to add new players to their roster.
Add New Players
Team managers want to easily be able to add new players to their roster.
Notifications
Team mangers want to be able to send notifications to the whole team at once should there be a last minute change.
Notifications
Team mangers want to be able to send notifications to the whole team at once should there be a last minute change.
IDEATION
User Flows
The user flow focuses on the team manager and outlines the key tasks needed to set up and manage a team, including creating an account, adding a team, and adding players. It highlights how the app streamlines onboarding and supports effective team management.


Drawing different concepts
Low-Fidelity Sketches
During the early design process, I ran into a creative block that made it hard to establish a clear direction. Sketching different versions of key screens helped me get ideas out of my head and onto paper, which made it easier to move forward. It also allowed me to iterate quickly and explore multiple options before narrowing down the best approach.








Early Stage Low-Fidelity Sketches
Mid-Fidelity Screens
After sketching several screen variations, I identified the strongest ideas and combined them into mid-fidelity wireframes. These helped clarify spacing, hierarchy, and overall flow in a way low-fidelity sketches couldn’t.






Frame #1: Login Page | Frame #2: Homepage | Frame #3: Individual Team Page
DESIGNS
Branding
For the visual identity, I aimed for a modern, polished look that felt professional yet energetic. Building the app entirely in dark mode was a key challenge, pushing me to refine my understanding of accessibility and color contrast while ensuring all text and interactive elements stayed clear and legible against dark backgrounds.
Typography
For typography, I selected Inter, a clean and highly readable font widely used in digital interfaces.
Typography
For typography, I selected Inter, a clean and highly readable font widely used in digital interfaces.
Logo
The logo was designed to be minimal and versatile & one that represents the app’s identity and maintains clarity at any size or placement.
Logo
The logo was designed to be minimal and versatile & one that represents the app’s identity and maintains clarity at any size or placement.


UI Kit
To maintain consistency across the app, I created a comprehensive UI Kit & Component library. This included elements like buttons, inputs, navigation bars & toggles all designed to align with the dark theme and established color palette. Building this library not only streamlined the design process but also made it easier to ensure visual consistency and scalability as new screens or features were added. It greatly helped me maintain a cohesive look and feel throughout the app.


High-Fidelity Screens
Using the style tile and UI kit, I created high-fidelity mockups to bring the visual design to life. This stage allowed me to apply the final colors, typography, and components in context and refine spacing, alignment, and hierarchy for a cohesive, accessible interface.






Frame #1: Individual Team Page | Frame #2: Current Game Page With "Yes" For RSVP | Frame #3: Entire Team Group Chat
Tools Used
Key Features
Build Your Team
Set up new teams and manage rosters effortlessly. The streamlined flow simplifies team creation and reduces the friction of organizing players manually.
Build Your Team
Set up new teams and manage rosters effortlessly. The streamlined flow simplifies team creation and reduces the friction of organizing players manually.
Track Attendance
Players can quickly indicate their availability, giving managers a clear view of who’s in or out. This feature helps prevent confusion and supports smoother game planning.
Track Attendance
Players can quickly indicate their availability, giving managers a clear view of who’s in or out. This feature helps prevent confusion and supports smoother game planning.
Game Alerts
Automated reminders and real-time updates ensure everyone stays informed. Players get timely notifications, reducing missed games and last-minute coordination issues.
Game Alerts
Automated reminders and real-time updates ensure everyone stays informed. Players get timely notifications, reducing missed games and last-minute coordination issues.
Team Chat
Keep communication simple and centralized. In-app messaging lets players and managers share updates, coordinate plans, and stay connected all without juggling multiple apps.
Team Chat
Keep communication simple and centralized. In-app messaging lets players and managers share updates, coordinate plans, and stay connected all without juggling multiple apps.
TESTING
Usability Testing
Usability testing was conducted through 30–45-minute moderated sessions using a high-fidelity prototype. Five participants with varying experience levels completed seven key tasks covering the app’s core features. Overall feedback was highly positive. Users found the interface clean, intuitive, and easy to navigate. The chat feature and attendance/roster pages stood out as highlights, and participants responded especially well to the dark theme design.
What Worked
100% Completion
Users were able to complete all requested tasks easily & with little assistance.
100% Completion
Users were able to complete all requested tasks easily & with little assistance.
Ease Of Use
100% of users stated that they felt that the app guided them through tasks with no friction.
Ease Of Use
100% of users stated that they felt that the app guided them through tasks with no friction.
Visual Appeal
Users stated the app felt clean & intuitive. They also praised the color scheme.
Visual Appeal
Users stated the app felt clean & intuitive. They also praised the color scheme.
What Didn't Work
Sign Up Button
Users had difficulty locating the Sign Up option on the homepage causing missclicks on the Login section.
Sign Up Button
Users had difficulty locating the Sign Up option on the homepage causing missclicks on the Login section.
Tab Bar
Users were having difficulty differentiating between the Homepage tab & the Dashboard tab.
Tab Bar
Users were having difficulty differentiating between the Homepage tab & the Dashboard tab.
Missing Visual Cues
Users stated that there were areas that could benefit from additional visual styling for emphasis.
Missing Visual Cues
Users stated that there were areas that could benefit from additional visual styling for emphasis.
Priority Revisions
After testing, I prioritized revisions that would have the biggest impact on usability. I turned user feedback into clear design updates, improving layouts, navigation, and interactions. I also refined the dark theme to meet accessibility and contrast standards, resulting in a more polished and intuitive prototype.


Before - Users had difficulty locating the Sign Up button.


After - Moved Sign Up button higher, centered & changed color of text for visual emphasis.


Before - The Dashboard label feels too similar to Home, and there aren’t enough visual cues to highlight important messages.


After - Got rid of dashboard icon to simplify navigation & added "Captain" tag to show emphasis on messages sent by manager.
TESTING
Usability Testing
Usability testing was conducted through 30–45-minute moderated sessions using a high-fidelity prototype. Five participants with varying experience levels completed seven key tasks covering the app’s core features. Overall feedback was highly positive. Users found the interface clean, intuitive, and easy to navigate. The chat feature and attendance/roster pages stood out as highlights, and participants responded especially well to the dark theme design.
What Worked
100% Completion
Users were able to complete all requested tasks easily & with little assistance.
100% Completion
Users were able to complete all requested tasks easily & with little assistance.
Ease Of Use
100% of users stated that they felt that the app guided them through tasks with no friction.
Ease Of Use
100% of users stated that they felt that the app guided them through tasks with no friction.
Visual Appeal
Users stated the app felt clean & intuitive. They also praised the color scheme.
Visual Appeal
Users stated the app felt clean & intuitive. They also praised the color scheme.
What Didn't Work
Sign Up Button
Users had difficulty locating the Sign Up option on the homepage causing missclicks on the Login section.
Sign Up Button
Users had difficulty locating the Sign Up option on the homepage causing missclicks on the Login section.
Tab Bar
Users were having difficulty differentiating between the Homepage tab & the Dashboard tab.
Tab Bar
Users were having difficulty differentiating between the Homepage tab & the Dashboard tab.
Missing Visual Cues
Users stated that there were areas that could benefit from additional visual styling for emphasis.
Missing Visual Cues
Users stated that there were areas that could benefit from additional visual styling for emphasis.
Priority Revisions
After testing, I prioritized revisions that would have the biggest impact on usability. I turned user feedback into clear design updates, improving layouts, navigation, and interactions. I also refined the dark theme to meet accessibility and contrast standards, resulting in a more polished and intuitive prototype.

Before - Users had difficulty locating the Sign Up button.

After - Moved Sign Up button higher, centered & changed color of text for visual emphasis.

Before - The Dashboard label feels too similar to Home, and there aren’t enough visual cues to highlight important messages.

After - Got rid of dashboard icon to simplify navigation & added "Captain" tag to show emphasis on messages sent by manager.
Prototype
Prototype
Bringing It To Life
Bringing It To Life
Bringing It To Life
Interactive Prototype
Take it for a spin — check out the interactive prototype!

Interactive Prototype
Take it for a spin — check out the interactive prototype!


COnclusion
Key Takeaways, Learnings & Next Steps
Takeaways
This project reinforced the importance of a user-centered, iterative design process. Research and affinity mapping revealed that current team-management tools are outdated and lack essential features such as clear scheduling, attendance tracking, and integrated communication. Iterative sketching, wireframing, and usability testing uncovered key issues particularly navigation clarity and sign-up visibility which guided meaningful improvements. Designing a dark theme introduced accessibility and contrast challenges that strengthened expertise in accessible UI design. Overall, the project highlighted the need for clear task guidance, intuitive navigation, and responsiveness to user feedback while sharpening skills in research synthesis, accessibility, and high-fidelity prototyping.
What I Learned
The key lesson I took from this project was the importance of remaining flexible and truly listening to users. Several of my initial design assumptions did not align with user expectations and adapting based on their feedback proved essential to creating a more effective final solution.
Next Steps
I would like to continue developing the app and expand it with a more comprehensive set of features. Key additions I would prioritize include a ‘Search for Sub Player’ tool, a payment capability for managers and players, and the ability to sync the game schedule with a user’s personal calendar.
CONclusion
Key Takeaways, Learnings & Next Steps
Takeaways
This project reinforced the importance of a user-centered, iterative design process. Research and affinity mapping revealed that current team-management tools are outdated and lack essential features such as clear scheduling, attendance tracking, and integrated communication. Iterative sketching, wireframing, and usability testing uncovered key issues particularly navigation clarity and sign-up visibility which guided meaningful improvements. Designing a dark theme introduced accessibility and contrast challenges that strengthened expertise in accessible UI design. Overall, the project highlighted the need for clear task guidance, intuitive navigation, and responsiveness to user feedback while sharpening skills in research synthesis, accessibility, and high-fidelity prototyping.
What I Learned
The key lesson I took from this project was the importance of remaining flexible and truly listening to users. Several of my initial design assumptions did not align with user expectations and adapting based on their feedback proved essential to creating a more effective final solution.
Next Steps
I would like to continue developing the app and expand it with a more comprehensive set of features. Key additions I would prioritize include a ‘Search for Sub Player’ tool, a payment capability for managers and players, and the ability to sync the game schedule with a user’s personal calendar.
Conclusion
Key Takeaways, Learnings & Next Steps
Takeaways
This project reinforced the importance of a user-centered, iterative design process. Research and affinity mapping revealed that current team-management tools are outdated and lack essential features such as clear scheduling, attendance tracking, and integrated communication. Iterative sketching, wireframing, and usability testing uncovered key issues particularly navigation clarity and sign-up visibility which guided meaningful improvements. Designing a dark theme introduced accessibility and contrast challenges that strengthened expertise in accessible UI design. Overall, the project highlighted the need for clear task guidance, intuitive navigation, and responsiveness to user feedback while sharpening skills in research synthesis, accessibility, and high-fidelity prototyping.
What I Learned
The key lesson I took from this project was the importance of remaining flexible and truly listening to users. Several of my initial design assumptions did not align with user expectations and adapting based on their feedback proved essential to creating a more effective final solution.
Next Steps
I would like to continue developing the app and expand it with a more comprehensive set of features. Key additions I would prioritize include a ‘Search for Sub Player’ tool, a payment capability for managers and players, and the ability to sync the game schedule with a user’s personal calendar.









